I enjoyed it 😊
Few comments:
- There is a room for improvement in case of hands. I think that it is the only thing that stands out (apart from that I love how Serana looks so far). Not sure if you can do something about hands - maybe it can't be better than that and it's not worth struggling to try getting results better than that. But if it's not a big effort, then maybe you will earn extra points for AI generated content in group of players that are not very enthusiastic about AI, to say the least😅
- Please have more guidance to the player, so nobody would get frustrated trying to unlock some progress when there is nothing more.
- For example affection should have a limit specific to available content and it should both be blocked from incrementing above some value and player should know that limit has been reached for current version.
- If I'm not wrong, sleeping in current version doesn't lead to anything (for example to some event on a new day). It could be clearly indicated.
- The thing that hits the spot in such trainer game is what's happening in character's head. At least for me, Serana's kink for being called good girl is essential spice to enjoy the scene (it could be anything else, it's important that it turns her on).
- As much as that, the progression indicated by slight changes in repeatable actions feels very important and I like that I see a glimpse of that. Hopefully "show tongue" action that gets broken at some point indicates that there will be some other reaction from Serana with increasing affection/corruption. If there's some kinky twist coming up, then even better.
- I wonder if you plan to have some corruption progress indicated by subtle outfit changes. I already see that Serana has two visibly different corsets in two poses, so I wonder if it is even possible that Hermione will wear slightly different skirt sizes and you would be able to reliably render that into various poses...
Idea:
- If I was making a new game, experienced with all games done so far (and players reactions to them), I would consider implementing some kind of multiplier for game progress, so there would be a default grindy pace usual for trainer games, but impatient players could apply such multiplier anytime to amount of points (affection, corruption) or probability of events happening sooner than later.