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Thank you for your feedback, Achie!

I fully acknowledged those issues you pointed out. Regarding the enemies' behavior, you might have stopped the time right after they initiated their charge attacks. The charge force wasn't taking the scale of time into account, which led to the observed behavior. Second, I agreed that your own bullets were hard to spot sometimes as they could blend into the surroundings, which caught the player off guard sometimes. Those issues will definitely be taken care of in the post-jam version, as well as other planned features that I couldn't implement because of the lack of time. It's gonna be fun and I'm excited to share it with you in the future. Cheers!