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(+1)

 I like the atmosphere and music of the game but it got quite repetitive and grindy to be able to buy any of the gifts. I'm not a big fan of being able to get 7 tickets whether or not I pop the bubbles either, that should change according to your performance. The bubbles looked nice and colorful though so I give credit there.

 That said, I liked the fact that popping bubbles wasn't just mindless clicking, you have to go where the bubbles gather the most to be able to get higher numbers which is a cool detail. The highest I managed was 444 I think. Don't know if that's a lot but I was struggling by the end ahahah

 This could be a fun, chill game with more content and a system that rewards better play so don't give up despite all criticisms.

 Maybe it would be cool too if buying gifts did something for the player since right now I'm just buying gifts because that's the goal for intended in the game and that's it. If seeing your friends happy gave you a bit more power on the minigames maybe that could motivate the player to want to get more gifts and make the rest of the game a little less grindy. Just a suggestion :)

(+1)

Absolutely I did notice the bug where the ticket number wouldn't reset and a bunch of little bugs while watching you play I definitely agree with your input and there are definitely more minigames in the works also alittle more reason to get the gifts like bonuses. I look forward to continuing this project on after the Jam, and thank you so much for playing and your thorough input it really helps :)

That's unfortunate! Hopefully it only gets better going forward :) I'll be waiting to play the improved version when it's ready ^^
You're welcome, I'm glad you took the criticism in stride.