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(+1)

Would a skill/level up system work in this game? Or will you keep it the way it is, I'm fine with it so far but to think the extra incentives of defeating enemies can go a ways to keep players an potentially bring in new ones.

enemies don't need to have levels per se but any skills added to Wegilds moveset or combat capabilities or even fertility / lactate chance could be interesting.

If Wegild lactates during pregnancy the milk could probably be sold to the vendor for extra coins if the player chooses or used to heal during runs.

This does sound wild but if the player gets creampied then allow for a chance to introduce multiple pregnancy increasing the chances of lactation.


Still waiting for new updates but I've been following. 

(+1)

Hey there ^^

New update will most likely drop next week, I will release version 0.1.5 to meet the goals from my roadmap. It will be considerably bigger that the previous 0.1.3 patch.

Skills such as dash, heavy attack and double jump will be unlockable by doing quests/objectives, similarly to how the crafting system was introduced.

When it comes to multiple pregnancy, this will come with one of the future patches. I have the groundwork done for that but need a clever way to do a couple calculations in the backend ^^

Yours,

~WegildDev