I think I know how to fix it now haha, there will be an update soon, and I hope that’ll do the trick (it did for me, but anyone else’s experience maybe different) Thank you for playing this demo tho!
Well, I did extend the collision of the map, but I am currently reworking the player's movement. So expect fewer glitches and less opportunity for glitches (at least in theory). But I keep in mind the restart bind (i wanna make a bind system and a way for the player to actually die bc currently no hp is lost just getting knocked out :0 )