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I think this is a really neat concept. The artsyle is quite simple but still very functional. I did feel that the player's aircontrol was very loose for the precise kind of platforming that's needed to scale the golem and some kind of grapping hook or surfaces you can climb would really help this gameplay.

I understand the focus on getting the game functional but I feel like more attention could have been given to the GDD.

Thank you for playing! I have implemented a bit more air control for height in my current version. honestly it feels alot more clunky this way im not fully happy with it. a grappling hook is great idea but i need to figure out a way to add it so its not just an after thought and more of a full feature. something that it doesnt get lost to everything else.  this would also require oneway collision blocks which im not really for as they imply some sort of depth to the blocks that you would be able to get around. There is alot im going to have to think of moving forward with this game. as for the GDD.  It really should just be a tool to keep you on track and not scope creep. some people benefit from a well developed GDD and others do not. as it wasnt a grading criteria but a wicket to have done.