Oh, an Advance wars-like! For context, I have played all 4 advance wars games, in particular Days of Ruin/Dark conflict I consider to be the best.
What I liked about this game:
-The music, especially the music of the title screen
-The graphics
-It is an Advance wars-like game with some more idea thrown into the mix
What I think could be improved:
-I had the impression I just completed the early tutorials after finishing the demo. It suggests that either the game has a smaller scope or that it is still in early beta and doesn’t have all its features ready yet. I think the demo is a bit limited currently and should show more of the completed game. Just 6 different units looks quite few.
-It is very easy to miss that your power is ready. Maybe the command should glow or something when it can be used.
Random thoughts (neither positive or negative):
-I had the impression that Kramen was just an evil doppelganger of Lance given how similar they look in battle with their same emotion. Same for the two female COs on the first image of the game’s page. Unless they are supposed to be siblings, I would recommend differentiating them more from each other.
-Maybe it is my Advance wars experience that confused me, but if you select a ranger unit that you want to remain stationary and select it again, you don’t have the option to shoot like you would with an Advance wars artillery. You have to manually select your target. It makes me think at first that snipers can not shoot in melee.
-Why do buildings have 20 HP? All units capture at 10 HP regardless of their own HP.
-I’m pretty sure the tank should not cost 1500 gold, given how little damage it deals to infantry and how much cheap damage it takes from them.
-The ranger seemed quite powerful, its 500 gold price tag seems justified.
-Having swords on the enemy when using your power is counter-intuitive, it suggests that they are the ones getting the buff. If you want to signal that they are taking more damage, maybe those should be skulls instead like in wargroove.