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This was my first game and my first game jam so I learned a lot. Especially about the last mile kind of stuff I have never thought about like setting up the game page, building for multiple platforms, troubleshooting build issues, getting screenshots, making a trailer video and so on. I probably should have thought more about that earlier on.

I will say I had to spend a lot of time getting things to feel right. What I ended up submitting was not what I had in mind when I started at all. I had to simplify the gameplay because I spent a lot of time tuning the camera, getting the shot to feel right, and trying to find 20 ways to meet to the 20 theme. There just wasn't enough time left at the end to get the gameplay working the way I wanted. I thought my scope was small enough in the beginning, but I was wrong. I had to submit a day early due to personal obligations, but I don't think the extra day would have been enough anyway. I was just too ambitious and inexperienced to get to where I wanted to be.

I also learned how frustrating, fun, nerve wracking, and ultimately satisfying it is take part in a game jam.