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neat little game. After playing it for roughly an hour, there's some suggestions I'd like to share, hoping that you'll appreciate them.

-stamina regen is too slow

-crossbow seems overpowered due to infinite ammo and the enemys aggro being relatively low

-the final boss hardly feels like a boss at all. I liked the design but the actual npc was weak as hell.

-there's little to no reason to replay the game. Such gameplay loop might benefit from a system that adds new enemy varieties every cycle, or weapons, or maybe spells only the player can use. Kind of like a NG+ system where you keep getting stronger but your inventory gets wiped every time.

Other than that, I feel like you nailed the nostalgic atmosphere very well. I really hope this project doesn't get abandoned as I see a lot of potential in it.