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Well it has been difficult to play because for some reason it consumes a lot of ram ..,

I like where it is going but something I was thinking, at least on mobile devices why not divide the story by games (so at least the first part which is the corruption simulator of Sarah as a game, its ascent and development as another and the most recent area in another).

So we could save a little bit of ram besides creating ramifications within the story for example(sarah did not reach the corruption itonde enough to be the queen of swords if not a human-zerg infested) :for that very reason about to be breeding ground a mysterious zerg queen would give her a new chance starting from the bottom of the hive bringing to her unique style more things now performing tasks for that hive like feeding larvae, collecting genomes and getting more biomass.

Hi, unfortunately the port to ren'py is quite in a raw state, I think after some time the creator of the engine will be able to optimize it. 

As for dividing the game into parts, it's a very time consuming task, and if you also make different options for the end of the part, it's even harder. 

If we take into account the fact that this is our first project of such a mashstab, we simply would not have had the opportunity to realize it 5 years ago (that's how long slutcraft is in development).

Thank you for your open comment, we always enjoy reading your feedback.