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Game Dev Update - 23/01/2017

Last week it all went a bit horribly wrong after GameMaker somehow managed to rewrite all the game files and art assets with blank information after Windows crashed. This caused some delays and thus didn't quite get what I wanted done. Notably I never got anywhere near started adding in the new power up weapons or tweaking the upgrade system. However, I'll get that done this week instead.

It wasn't all bad news. The problem did mean I got to go through some of the assets and upgrade them. Most notably all the enemy assets where all upgraded including that of the first boss, That Guy. They've now got a bit more detail and pop a wee bit more from the background than they used to. At some point, I'll probably go over them again but for now I'm fairly happy.

So, what got done last week:

Main game project corrupted so had to go back to an older save to recover.

Upgraded the enemy assets to be more in line with the boss enemies done later in development.

Added new animations to That Guy, the original boss from the first level.

What's getting done this week:

Adding new power ups and pickups like the homing rockets, health backs, shield and points.

Updating the upgrade system to allow the player to upgrade their tank but also the power ups. I.e Make bigger things go boom boom.

Fix a couple of bugs that are just annoying me now.

If you haven't done so already, please go try out the alpha demo on itch.io here: https://pixelsword.itch.io/pixel-raiders