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Can you tell me what the problem is?

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Seems the same as other people, there just isn't a skeletal mesh for the engine to use.
I did add the mixamo skeleton in and tried using that as the base skeleton on import but seems the naming is incorrect

So adding a base mesh should fix the problem?

a skeletal mesh would yes, not sure the point animation works outside of Unity

I'll see if I can add a skeletal mesh in the future, and hopefully fix the problem.

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thank you! please let me know if you manage to do so

I added a mesh to the FBX Animations.

Hello MasterPuppet! I appreciate added a mesh to the FBX animations, after giving this a try. It still doesnt working, after checking it seems the naming isn't matching and there are extra bones or fewer bones between the animation and the meshes which are causing issues

I think there may be a misunderstanding. but that animations need to have the FBX to it, and not a separate FBX file, if that makes sense

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So do you think adding the character's FBX without animations will help? because all of the tutorials I've seen on importing say you need the unanimated  character to import them.

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Can confirm I would also be interested

I added a mesh to the FBX Animations.