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(2 edits)

Loved it! I laughed from the very first conversation with the mention of doomscrolling and knew I was gonna have fun. :)

It's a very cool take on the theme and, although the term 'alchemy' might invite us to do so, you chose not to go about it in a pretentious way, which is so cool. Your alchemy is simply natural medicine. It's tea. A kind of witchcraft in and of itself that we've explained away in a banal way nowadays and consider to be nothing special. And yet, if we choose to look at it that way, it can become nothing short of brewing a magic potion or a healing salve.

The shadows simply being negative thoughts whisked away by surgical application of the pertinent plant is also very sweet.

I really liked the gameplay loop and think this could be a lovely puzzle game if you were to keep working on it. You could expand on your three basic teas to create more complicated puzzles and even take inspiration from games like Desperados or Shadow Tactics for level design.

Anyway, that's just a few thoughts. Again, I really liked the game - thank you very much!

thanks a lot for playing and for your lovely feedback!
I'm really happy that you like the interpretation of alchemy as natural medicine. I think that nowadays we're so used to flashy movies and special effects, that it's hard for us to notice that magic is actually all around us, so I wanted to take the chance to explore that with the jam's theme.

As a detail I wanted to gift to people that played this game, the information on the herbs is accurate, according to natural medicine tradition, so it can be used in the real world :)