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The moment I saw the art for this game, I knew I would adore it. And I was right! From the gentle music of the main menu to the stylistic visuals of the character sprites and their movements, this was a very polished and charming little experience. And I can't stress enough how great the character looks!

The character movement is fun and fluid, although I will say I found the wall jump to be a bit tricky to do between walls. It just stopped sometimes. I eventually got it though. Also, the bottom right most corner where you need to wall jump, you can get stuck on an invisible wall.

Regarding the gameplay as a whole, I thought the idea of having the soul form given all the different platforming abilities was creative! And limiting it to a resource seemed like a good way to prevent sequence breaking by using the powers when you were not supposed to. I do think that the audio cue for when you were about to transform back was a nice touch, although it could sometimes be missed. 

Overall, this is a game I really hope you continue work on, and I look forward to seeing where it goes!

In the last hour of development we completely changed the tilemaps and one of them had a slightly lower elevation, causing the bug, we caught one before publishing but overlooked all the other platforms, that will get fixed.

I was thinking about adding a duration bar that decreases as a part of visual UI to know when the shade form expires, but didn't get it done in time, it is a little unclear when you go back to the regular light form. (It's exactly 5 seconds fyi)

Wall-jumps are probably the least polished part of the moveset, there aren't wall cling or wall-jump animations either, there are a lot of values to fiddle with before it plays and looks exactly as we envision it.

Thank you for your kind words!