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(1 edit)

put down a post process volume, increase the final gather and view distance. the fuzz from lumen is crazy. also dude for gods sake make the carpet a world aligned texture or get another, it looks bad.

The carpet is a world aligned texture?

Could you send me a screenshot of your carpet on your game ?

(1 edit)

Yes, tomorrow morning I certainly will. If it is a world aligned texture I think it just might not be a very good one??? It looks kinda over saturated and like you colored it through burn which made it quite weird looking, if I was to fix the problem I'd desaturate it and use a 2 variable node to make it at least smaller.

Thanks you very much for all your Unreal Engine tips : it is my first project that's why it's not perfect but I will update it as much as I can.

forget all of the trash tips i gave idk if you know this by now but edit textures in outside apps, and use uv tiling always. also world aligned textures eat up more performance, and sorry for not sending a picture, i would now but its totally different by this point in time, might as well just wait for when i manage to get an actual game out.
and sorry if i was rude, about the post process volume, that could work but 1. if youre on 5.6 they fixed up some of the lumen fuzz for normally sizes emissives anyways and 2. use point rect etc lights if optimized well.