Very good game, and some suggestions:
Strengthen warrior occupation and let bosses in hard mode stop instakilling players!
obviously, warrior is weaker than other occupations, such as archer and druid.
in the former game phase it's too weak and uncomfortable to play until elemental swords are gotten at least one because of their ranged attack ability. But when using Zeal skill, sometimes warrior isn't able to move freely. It's very dangerous when battling with high-attack monsters such as behemoth and bosses in the harder mode. Hard mode's difficulty is too absurd because bosses can always instakill players (kill a player with only one hit), and high hp, defense and evade are of no use at all.
THEREFORE, Warrior's EQUIPMENT, SKILLS AND MONSTERS'ATTACK SHOULD ALL BE ADJUSTED.
SHIELD'S DEFENSE SHOULD BE TRIPLED TO ENABLE WARRIORS THE ABILITY OF CLOSE COMBAT WITH DANGEROUS ENEMIES AND NOT RELYING ON ELEMENTAL SWORDS.
WARRIOR'S SKILL SHOULD BE MORE MP-SAVING AS ARCHERS. STUN STRIKE SHOULD HAVE HIGHER AND MORE STABLE CHANGE TO STUN ENEMIES. ZEAL SHOULD BE MORE FREE THAT WON'T ENCUMBER WARRIOR'S MOVEMENT EVEN IN CLOSE COMBAT, LIKE ARCHERS. MANA SHIELD CHANGED INTO TOTALLY PASSIVE SKILL WHICH GRANTS WARRIOR DAMAGE RESISTANCE OF 50% AT MOST (LV10 =MAX, +5% EVERY LEVEL)
DEXTERITY SHOULD AFFECT MOVEMENT SPEED, AND MAXIMUM OF ATTACK SPEED AND EVADE CHANCE IS BETTER TO BE IMPROVED.
FLYING MONSTERS SHOULD BE LANDING MORE OFTEN, AND THEIR DAMAGE IN HARD MODE SHOULD BE WEAKENED BY AT LEAST 30%. Considering that monsters in battlefield and desert are too weak, strengthening them is seemingly okay.