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Hey, great game! Even made an itch account just to comment! It was a... real experience. Downloaded for the horny, stayed and completed the game for Mezz's dignity. Might sound strange, but I couldn't even bring myself to lose intentionally. Might defeat the purpose of the game, but Mezz was just too lovable of a character! I just felt too bad seeing the fail and loss endings for Mezz, even if that's the point of it. I'm just glad there is an uncorrupted ending and routes for staying pure for players that want to see him succeed. It might be contradictory to your design, and you're welcome to make your games how you like, but I would like to continue to see options for pure endings for Mezz, even if it's hard. Maybe even wholesome sex scenes without mind control or coercion? Just a suggestion. Well, speaking on difficulty, beating this first chapter while fighting everything, especially the bar before the boss, was quite tough! Maybe even a bit unfair and luck based at times, taking many retries for the bar before the boss, but I suppose it's intended to lose alot a standard playthrough, even if it's not intended from the player's point of view. The humiliation part of the game is not lost on me, but I like beating the game without Mezz being humiliated. I'm glad there was an option, no matter how tough it was. Either way, great game, hope to see more from you. Thanks.

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Aw, thanks! Glad you're enjoying it so far.

"I would like to continue to see options for pure endings for Mezz, even if it's hard." There definitely will be, tough it will obviously be only a small part of the scenes overall. But hey, you can play it the way you enjoy it. I mostly have the "pure" path as a counter to the other stuff; it's not fun to lose if you don't have the OPTION to actually play legitimately.

"taking many retries for the bar before the boss, but I suppose it's intended to lose a lot a standard playthrough,"

I tend to put in "speed bumps" or barriers, pain points that are meant to tempt players to go the "easy" way. People do the humiliation thing differently: some just plow him straight into the scenes, but some like a little bit of coercion or struggle, they like to actually be pulled into it, so those bits are there for that. It is possible to push through them for pure players though, just takes extra effort. And I try to not make the speed bumps TOO brutal: that bar fight used to be a lot worse.

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Hi, thank you for the reply. I'm glad to hear there'll be continued support for pure paths, and I appreciate your reasons for your design choices. They seem really thought out. I think it's really great design that you give options and decent outcomes for a wide variety of players, including myself. And the "speed bumps" you were talking about were so satisfying to overcome in a pure route, considering how difficult it was. I felt giddy with excitement when I beat the game purely because I was questioning if it was even possible or not, even though Mezz seemed to act like it was the easiest thing in the world. I can see this series being really successful, and I look forward to getting a copy of the next chapter. I took a peek at it, and it seems pretty interesting! The save transfer feature for story consistency will be especially nice for the pure routes. Anyways, thank you for your time and interaction. I wish you luck.