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pls make it so things fall not like in minecraft that is flots i realy want it to fall if the blocks under it got distroid

(+1)

That's an issue that I'd also like to solve, but can't due to performance reasons.

Right now, the blocks are fixed, and the CPU doesn't have to compute a lot of physics. For the blocks to fall freely when you crush something under them, all the blocks should be active physics objects (Rigidbodies, in Unity's terms :) ). And this will require a lot of physics calculations that will slow the game very much.

You can open a creation with a lot of blocks, and make an earthquake there. Because the earthquake makes all the blocks physics objects. And you can see that infernal lag this is causing :)

I'll try to find a solution to implement your idea, because it will be cool indeed :)