A little bit info about the game:
- The goal of the game is to transmute Lead into Gold and of course upgrading all Worker into Sun Worker
- The transport button (Pause, Play, x2, x3) is not implemented yet, but you could speed up the game with 1, 2, 3, 4 button on Keyboard
- Drag the map with right click, and zoom in and out with scroll
- The Save System is not implemented yet, so you need to restart the game if you close the game
- The Quest System is not implemented yet, so all the building is available from the beginning, so it's still pretty confusing to see late game recipe in the beginning
- The available resource at the beginning is Wood, Stone, Quicksilver and Lead
- To create new Worker, just build new House
- To harvest Wood from Tree, you need to make Woodcutter's Camp, and assign Worker in that building. The same with Stone from Rock with Stonecutter's Camp. And Galena Ore and Cinnabar ore from Galena Node and Cinnabar Node with Miner's Camp.
- Pay attention for Darkness and Productivity. Each Building requires certain Darkness to work, if it's 0%, it won't produce anything.
- This applies to House also. The House need to have certain Darkness so the Worker could work.
- To create more Darkness, you could build Pillar to give some Darkness Surrounding it.
- To transmute Metal, you could use Cauldron, but it needs Shadow resource, which is obtained by sacrificing Worker in Burning Stake.
- Ritual Ground is used to spawn new resources surrounding it.
- Currently the Breeding Pool is not working. Haven't had the time to implement it.
Known Bug:
- The Worker won't be sacrificed when it still has items. Make sure they don't have item before sacrificing it.
- The resource balance seems off, it might be depleted before you could get Gold.