Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Amazing work, and a great use of the theme!
I did encounter one significant bug though - You can KO a fight and still lose.
The repro is:
1. Be in a fight where you and the opponent have low (1)hp
2. Set up column 1 so the opponent will deal overflow damage to you
3. Set up the remaining columns so that you land an unblocked attack

The animations play out with you reducing the opponent to zero first, *then* the overflow damage is shown/calculated against you. Once resolved, the game hands you a loss.
I lost to the final boss this way.

(+1)

No this is intended behaviour. Both players die in that case, and if that wasn't the case, you could go to your next battle with 0 health and then lose immediately.

I could make this a valid strategy for the final boss, but that would lead to some kamikaze strategies which I don't really like.

Thanks for playing until the end!

(+1)

Ah, that stands to reason. In that case, I would recommend animating the overflow damage immediately, rather than having it as a second step (as inscryption does it), since this would have reduced my health to zero first.
That, and/or have victory determined as soon as someone reaches zero hearts rather than letting the entire engagement play out.