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(+1)

Thank you for the feedback :)

I agree with everything you said.  We wanted to provide a playable experience but sadly could not implement everything we wanted before the challenge deadline.

I wanted in-game dialog to relay the info but didn't manage to get to it.  It's on the "to-do" list. So used the info splash screens as a temp placement. The very first screen with the story was meant to be a viewable cut-scene,  also on the "to-do" list.

Don't want to post spoilers but the Sneeze attack needs to be charged by an object in the game. Although lots of info was provided, we also wanted to leave something to be discovered.

Appreciate the time you took to play and comment! :)))