Solid! I rather like the lowpoly aesthetic.
+ The lighting and mechanics make for good atmosphere (With one exception below)
+ The guidebook works quite well for keeping you on track
+ The entity's omnipresence forces you to treat the dark with (some) respect
- Using scroll wheel to recharge the lantern means that people with free-scrolling mice (I have a G502) can rapidly toggle the lantern, and so long as their mouse is spinning you will actually gain charge while using it.
- It might be my crappy earphones, but I never knew when the entity was approaching. This made the polaroid pretty useless, as it'll catch up to you long before you can spot it coming.
- The entity has all the hallmarks of cheesy internet-horror jumpscares, which detracts from the otherwise-great atmosphere. It's a solo game jam project though, so I can't blame you for implementing something simple here.
STATS
- Deaths: 1 (...I fell off the rock after the ritual.)
- Lantern usage: 3m42s
- Snaps: 0
- Times attacked: 25
- Final time: 9m37s