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(1 edit) (+1)

Solid!  I rather like the lowpoly aesthetic.
+ The lighting and mechanics make for good atmosphere (With one exception below)
+ The guidebook works quite well for keeping you on track
+ The entity's omnipresence forces you to treat the dark with (some) respect

- Using scroll wheel to recharge the lantern means that people with free-scrolling mice (I have a G502) can rapidly toggle the lantern, and so long as their mouse is spinning you will actually gain charge while using it.
- It might be my crappy earphones, but I never knew when the entity was approaching. This made the polaroid pretty useless, as it'll catch up to you long before you can spot it coming.
- The entity has all the hallmarks of cheesy internet-horror jumpscares, which detracts from the otherwise-great atmosphere. It's a solo game jam project though, so I can't blame you for implementing something simple here.

STATS
- Deaths: 1 (...I fell off the rock after the ritual.)
- Lantern usage: 3m42s
- Snaps: 0
- Times attacked: 25
- Final time: 9m37s

Thanks, sticking with the lowpoly aesthetic definitely helps with dev times lol

A coworker of mine that playtested also had a free-scrolling mouse, so he beat the game entirely with the lantern lol. I was on the assumption that most users probably don't have one, so I didn't write a workaround. 🙃

For the audio, you can actually hear the Entity's "footsteps" approaching from a little bit away, so it indeed may just be your headphones. ☹️

As for the jumpscare, yes lol. I agree, it is a cheap and cheesy one. I originally planned for the Entity to be a full 3D model and have a full death animation (it probably would've still been cheesy), but I decided to focus my time elsewhere.

>beat the game entirely with the lantern lol

Yep, pretty much exactly what I did. I think i got a higher "times attacked" score cause i kept toggling it.
If you end up working on it more after the jam, I figure the scariest thing the entity could do is grab your leg or something (lowering the camera, and dropping your lantern), then drag you into the woods in a fade-to-black. It's just a little jump scare-y, but pays it off more cleanly