I have spent all week playing through this game, and unlocking and experiencing each and every ending, and I got to say this game is probably one of the best things I've ever experienced. This series hits so many buttons for me in all the best ways. Thank you so much for making a game that really feels like it was made for me. Every single element of this game, and the whole series so far is just perfect. Oh, and the strip club job, is probably the best oral mechanic I've ever seen in a game. I can not wait to see what you have in store for the next chapter. In fact I have decided to support you for what's to come, and joined your SubscribeStar. Keep up the amazing work, after taking a break of course, because you deserve it!
Viewing post in Third content pack now out on Itch! comments
Thank you, really. At the end of the day I'm just banging rocks together here; this is an RPGMaker game, not some amazing multi-million dollar title or even one of those really slick indie games. Much like my life, everything in the Cruel Serenade games is JUST GOOD ENOUGH to work, to achieve the effect it sets out to. But as I've said, the metric for this stuff has always been myself. As best as I can within my limitations, I try to make something I enjoy playing, something that's fun, and hot, and has some interesting twists and turns to it. The production process for these games is basically me making an amusement park ride, riding it, and going "no, that turn needs to be sharper, the water spray needs to be faster, the ghosts need to go higher when the jump out of the old treasure chest..." And then I get out my ratchet, tweak it all, and ride it again, over and over until it actually works. In writing, or art, or game design, it's not so much about the specifics as the "ride" overall, and I do my best to make sure that works. I'm glad it did for you.
I'm especially pumped to read that "all week" bit, because that's exactly how I'd get with some of the games that led to this over many years. You get into this flow state of unlocking obscenity after obscenity and you just CAN'T STOP, you gotta keep it rolling. People talk about edging, but you don't know what edging is until you've played a game like this for four fucking hours straight. You play these games right, you're absolutely obliterated at the end, and if I've managed to recreate even a bit of that successfully, I've done my job.
And glad you liked the strip club minigame! It's simple, and I wish it was smoother and less laggy, but it's RPGMaker, limitations and all that. I'm glad it clicked for most people though, and that it didn't overstay its welcome.
Thank you for your support, and I look forward to making another game that hits that perfect spot.
That's a very good way to develop the game, and it really shows the love and passion you have for the project. As for the whole week, and edging bit, you absolutely hit the nail on the head. Don't worry, you very much did your job there, lol. It's absolutely everything I wanted in a game like this.
Even with the limitations of the software for the strip club job, you really pushed it to it's limits, and made a very good, and hot minigame. I really enjoyed it. I'll admit it can run a little long in the later stages, especially once you get deep in the "Slut Mode", and are still trying to beat the game, but I was still enjoying every time Mezz did his "job".
Thanks for the reply, and again I can't wait to see what you do next, and I'm more than happy to support you during the development.
You know I was just thinking about my reply to you earlier today and going "Christ, I hope I didn't go overboard, the poor guy was just trying to compliment me and I gave him a 60 Minutes interview." But that's how I tend to think; nothing, and then big springs when something catches me. I'm glad it hit right though, and same for the game. I may take a liiittle longer to do my official "start" announcement for 3, but soon. Planning is getting close to finished now, and I'm really getting into it. Definitely think you guys are gonna like this.