Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Life stuff

I had my first anxiety attack on Tuesday! Feels like I've completed a gamedev rite of passage. I've been relaxing and hanging out with my family this week to try and get healthy again. Feeling much better now. Here's what got done before the break:

Hobo

This guy was supposed to look ragged, but his outfit was based on the ridiculously photogenic homeless man so it ended up very stylish actually.

He's one of the first NPCs you'll meet. He just talks to himself.

Aerial kills

You can now kill minions from above. I haven't done anything to align the animation yet.

Behind-the-scenes work

Lots of bug fixes and small changes. I refactored the scripting system so that scripts can be executed on both the client and server in networked games. But the biggest time sinks (and of course the biggest overall challenges for this project) are the AI and netcode. I'll still be doing fun story stuff and character models through the end of February for a vertical slice to show at GDC. After that, it's time to dive in to network infrastructure and a completely new AI system.

Animations

I keep adding animations one by one. At one point, Assimp decided to optimize the root bone of the player model out of existence. This obviously caused some problems.