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So I couldn't pick up the pencil and there was little to no instructions for me to play it. 

I really like that you used C++ with raylib to make this. 

Also I don't like being forced into full screen so a constant view port like 1280x720 or smaller would be better as most computers like my laptop can do that. 

Thank you for trying my game. Something I really noticed when making this is that making an intuitive progression is hard especially when you don't make tutorials. Seeing you're not the first to mention the confusing gameplay loop it's really something I need to practice during future jams. As for the fullscreen, the game itself is 640x360, which I then integer scale to the highest possible resolution. I've been developing and testing this on either 2K or 4K monitor, so anything below 1280p becomes really hard to see. That's why I opted to scaling it to fit the monitor. If I were to continue working on this, there would be resolution options though.

Could u not do 1280x 720 by default? the most popular screen size is 1920x1080 by steam survey. If its scaling to the highest display possible that would be the issue. 

Maybe instead of scaling to the highest possible could u just find the highest possible and go half so it doesn't take up the whole screen ?