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(+1)

This is an excellent comment, thank you for not only taking the time to play the game, but to also write out your input in this message!

While most of the artistic praise you give the game was either unintentional or accidental due to pure laziness on my part, I will pretend that it was all the product of my magnificent vision for the end result. Thank you a ton for the compliments 😁

I did notice the lag when viewing others as they played and I have made efforts to fix it. But I think I failed, the game just isn't very well optimized unfortunately and I take full responsibility for that. I have learned a lot from this project. 

I'm sure you wrote this comment without needing to hear any kind of justification or excuse for the less than stellar decisions made on this project, but I figured you might be curious to learn more about the scene at the ending to the tutorial. You are right, the ending where mickey gets got doesn't seem to add much to the game from the player's eyes. It does have relevance to the story, but as you noticed from a previous comment,  that part of the story doesn't really hold water. The main reasons it exists are to make the tutorial more interesting, to set a basic understanding of what the game is going to be like, and to (hopefully) spook the player a bit 😬 Other than those reasons, I completely stand with you and agree that that part of the game seems out of place and does not fit very well into the story.  It is the product of laziness for sure haha.

As far as the repetitive music goes, I think what you might be referring to is a bug that causes a stressing ambience track to play on repeat that should not be playing. I first noticed this bug while watching the playthrough by Gifeye on YouTube (https://www.youtube.com/watch?v=qk5DRIlINXM), where the stressful sounding static ambiance (as you put it) can be heard throughout the entire game. Is this the repetitive music you are referring to? I have not been able to reproduce this bug, but I will work on trying to find out what is happening. If this is not what you experienced and it was the other soundtracks in the game that were getting repetitive, then I sincerely apologize... I am still trying to learn how to make good sounding music💀

I want to thank you again for playing the game and spending the time to write out a review with your commentary on the game, it means a lot to me and I love reading input from people about my projects! I am very glad that you enjoyed it despite it's many shortcomings! 

side note- you pointed out that trombonists in real life are evil and I wanted to confirm this. I myself have witnessed their evil nature first hand as I played the trombone for several years in the past

(+1)

Thanks for the response! I appreciate the time taken to reply back to me, and I apologize for not going too in depth about the ambience bug. That is the repetitive music I was referring too, as during the day levels, it helps create a sort of unnerving air, but after three levels or so, it becomes annoying in a way. That's my opinion though, everyone's is different!

But again, thank you for the gameplay experience! I love the game still, flaws and all.