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I really admire developers that take a non-violent approach like this to their game's design. I had a lot of fun playing this, and appreciate having been given the opportunity.

As I played through, I jotted down some ideas I had for suggestions and possible improvements:

  • Some encounters leave you with no choice but to use health tokens, as they don't appear with the right types of tokens that match the ones you actually have.
    • This makes the odds feel a bit unfairly stacked against the player sometimes, especially when they have a lot of other types of tokens that they should have been able to use.
  • I played through 4 games before writing these notes (once for each character type) and most of the time, I lost at the final encounter, simply by running out of tokens. It requires a hefty amount, and usually by then I was low on tokens, so could only proceed partway before having to substitute everything with health tokens.
    • Maybe reduce those final encounters to requiring 1 or even 2 fewer tokens overall? It can be challenging enough just reaching the end encounter sometimes, depending on how events played out up till that point.
  • The font sizes for most of the text in the main dialog box and the tooltips felt a little too small for my liking at 1920x1080 with the download version. An option to adjust it would be nice, or just a larger size by default.

Overall though, this was a fantastic experience that works quite well, felt unique and refreshing, and encourages repeat play sessions to boot. Thank you for making and sharing this wonderful game.