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I really admire developers that take a non-violent approach like this to their game's design. I had a lot of fun playing this, and appreciate having been given the opportunity.

As I played through, I jotted down some ideas I had for suggestions and possible improvements:

  • Some encounters leave you with no choice but to use health tokens, as they don't appear with the right types of tokens that match the ones you actually have.
    • This makes the odds feel a bit unfairly stacked against the player sometimes, especially when they have a lot of other types of tokens that they should have been able to use.
  • I played through 4 games before writing these notes (once for each character type) and most of the time, I lost at the final encounter, simply by running out of tokens. It requires a hefty amount, and usually by then I was low on tokens, so could only proceed partway before having to substitute everything with health tokens.
    • Maybe reduce those final encounters to requiring 1 or even 2 fewer tokens overall? It can be challenging enough just reaching the end encounter sometimes, depending on how events played out up till that point.
  • The font sizes for most of the text in the main dialog box and the tooltips felt a little too small for my liking at 1920x1080 with the download version. An option to adjust it would be nice, or just a larger size by default.

Overall though, this was a fantastic experience that works quite well, felt unique and refreshing, and encourages repeat play sessions to boot. Thank you for making and sharing this wonderful game.

you're just too bad just use the agility guy and you win easily

gold=health is op