Clever but rather frustrating ^^;
It quickly occurred to me that the luck in requests received is much more important than the care put into stacking the sweets.
I must say it's a brilliant interpretation of a difficult limitation.
I really wish we actually got to eat something! Constant moving and transferring of what is described as sweets really builds up expectations that some will finally be eaten, and it would resemble the spirit of potluck. Additionally allowing the player to eat one sweet after every exchange would help to temper the spiking difficulty.
Unfortunately the game dimensions blow it right out of my screen and I couldn't find a way to fit it in which reallly affected my experience :<
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Thanks for such insightfull feedback!
I very much agree that more work could be done to game balance as requests can put you into a very hard or even an impossible position. I'm currently thinking on how to redesign the difficulty curve to adapt to players score.
The concept of eating the sweets is so cool and fitting to the game that I'll probably add it to the game in a postjam update!
I'm sorry that you've run into scaling issues as I haven't really considered scaling the game window. I've also noticed some issues with scaling on retina devices so I'm thinking of adding a fullscreen mode which supports autoscaling to the game so that it always fits.