Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I like where this is heading. Love the artwork of the rat and goblin. Would love a dominant goblin, too. :)
The inventory system and fight UI could use some work, e.g. showing the stats of the items before you equip them and more clearly show the results of your attacks. Otherwise the player needs to scan the scrolling text for the effects.

(+3)

Thanks, I do wanna add some different dominant, submissive, and switch scenes eventually because I think options are fun and important.

I'm definitely gonna work on cleaning up the UI and as I go through with this, it's a little bare bones atm because I'm still not 100% sure if this is how I want to do combat or not. Currently your equipment give you different dice that increase your attack or defense. Then during combat when you attack you roll all of your attack dice and the enemy rolls their defense dice and they take the difference in damage.

This is fine at the moment, but I'm worried about expanding on it, because I really don't want to fall into the RPG trap of "Click A until thing dies. If you die go to other area and click A until you level up." Because even though gating and level gating can be important I don't want combat to be a slog.

Once I get that sorted out I'm going to try and add some little combat animations, nothing super fancy just sprite shakes and ideally have damage and status effects show up in the center of the scene, with the combat log in the corner as an "in case you missed it" kind of a thing.