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I understand my review is late to the party, but I really want to offer constructive criticism. I genuinely love your art style, but I feel like the pacing mechanics and interactions are better suited for games that are 5-30 minutes that need padding, either to help with suspense (doing the same thing only for it to be different like the third or fourth time) or to literally just give the player something to do. This game started out strong, but by the hour mark I was already so tired from driving back to the house, walking through the doors, holding e on things more than once. The pacing was just so slow, it lost me after the third or fourth case, but I stuck with it after I realized how much time I had invested in it already. I also really don't think you needed to have the interrogation scene at the end to recap the story, I thought you did a great job with how the scene with Kevin had already played out.


I'm sorry, I really don't want to be mean and I appreciate your work and effort so much, I just hope you take some of these things into consideration if you decide to make a lengthier game again because this had so much potential <3

This was super helpful! Im currently working on my latest game and comments like this really help me keep an eye out for issues like that while im working on the next project.

Thank you so much for this comment!