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In the JavaScript file (Phaser game) you must define the path of each sprite in your game.

Example:

  • //Tyrano Builder folder
  • var myassetspath = 'data/others/minigame/';
  • function preload() {
    • //Image
    • game.load.image('bullet', myassetspath+'assets/imgs/game/bullet.png');
    • game.load.image('enemyBullet', myassetspath+'assets/imgs/game/enemy-bullet.png');
    • game.load.spritesheet('invader', myassetspath+'assets/imgs/game/invader32x32x4.png', 32, 32);
    • game.load.image('ship', myassetspath+'assets/imgs/game/player.png');
    • game.load.spritesheet('kaboom', myassetspath+'assets/imgs/game/explode.png', 128, 128);
    • game.load.image('starfield', myassetspath+'assets/imgs/game/starfield.png');
    • game.load.image('background', myassetspath+'assets/imgs/game/background2.png');
  • }

Complete file

(+1)

Thank you very much!^-^/