In the JavaScript file (Phaser game) you must define the path of each sprite in your game.
Example:
- //Tyrano Builder folder
- var myassetspath = 'data/others/minigame/';
- function preload() {
- //Image
- game.load.image('bullet', myassetspath+'assets/imgs/game/bullet.png');
- game.load.image('enemyBullet', myassetspath+'assets/imgs/game/enemy-bullet.png');
- game.load.spritesheet('invader', myassetspath+'assets/imgs/game/invader32x32x4.png', 32, 32);
- game.load.image('ship', myassetspath+'assets/imgs/game/player.png');
- game.load.spritesheet('kaboom', myassetspath+'assets/imgs/game/explode.png', 128, 128);
- game.load.image('starfield', myassetspath+'assets/imgs/game/starfield.png');
- game.load.image('background', myassetspath+'assets/imgs/game/background2.png');
- }