I had the opportunity to read the game design document for this game during Ideation, and was excited to see how it came to life. This is thoroughly aligned with the themes of this jam, both in telling a story that is not often told, but also showing a great deal of nuance in how it is communicated. The ending can make players feel as if the challenges are insurmountable, but also shares that there is a path forward - it will just involve more difficult choices. This is very much a gamified piece of art!
A couple of notes as we move forward into this final week. The text moves very quickly at times, and is not player controlled, meaning I sometimes was unable to keep up with it. If you can switch it so that the text moves when a player clicks it, that would be a great addition so folks can process the entire story. Second, the background of gray dots is a little hard on the eyes when all of the blocks are falling. I'm wondering if a clear, singularly-colored background may help with this.
This is a truly fantastic entry. Wishing you the best as we move forward!