Whoa cool :OOO
Feedback stuffs:
Slide animation on the top right/left corners playing when you're barely on the block, but sliding into it, feels a bit weird. Could be nice if sliding could only occur when most of your body is next to the wall.
Dying screen feels like it goes by a biiit too fast, or might just be from the lack of a full death anim. Just my preference tho, and I'd completely understand if its that way to make gameplay faster (more playing, less loading in when you die)
I like the little peeking over the edge animation that plays when you're near an edge, as its a really small detail and its cool. Problem is, it stops playing if you move forward slightly, aka when your character is "off" the platform, but your hitbox size keeps you on it, and not falling.
No short hops :c (I like short hops)
Anyways, this demo was fun to play c:
I really enjoyed all the "little things" that can sometimes be glossed over when making a game. The Warehouse felt really lived in.
The art is just amazing, both the 3d intro & all of the pixel art. I absolutely love it
The soundtrack is also amazing, and I really loved all the songs. They were nice to listen to while doing all the platforming sections, and the song that plays when the elevator falls really fits the mood
Really, just a major good job to everyone making this game. I always love indie games & indie devs, and everything in the demo felt like it had so much work, effort, and talent put into it. Thank you for making this!