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I will add a small task box that's in the inventory so the player will get more of a hint of what to do, thanks for playing.

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No problem! I'll wait for more updates and try again later.🙂

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I added the tip box in the inventory, changed some item descriptions (Will reload when you make a new game), made the players running a tiny bit faster, nerfed jumpscare range and changed some door names so it's easier to navigate. I will release the update now.

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It's uploaded. The game should be a bit easier to play with the task box giving you hints based on what the main character is thinking.

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I finally finished it 😁it's a lot better now with clearly objectives on the menu.

The only problem for me is the dificulty. The monster moves too fast, and I had a LOT of tries to finally be able to finish the game. My tactic was locking the door of the parent room behind me everytime he pursued me. Didn't worked everytime though.

The inventory HUD is too simple in my opinion, maybe you should try to make it more beautiful.

One more thing: the game looked better at the lowest resolution possible. I don't think good graphics should be the focus of this game, so playing it on this settings seemed to be more nice because of the retro style in my opinion.

Good job!

When you have some time, please play my game and give me some feedback too. It's called "Touch of Madness" 🥸

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thanks and i can kind of agree on the low resolution it makes it look like a 2012 unity game. I will improve on the ui in the future. I might check out your game too. Thanks for playing.