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When you guess wrong on a stat distribution and move into an area and lose a fight you have to get back out of that area to fix your build, but you frequently lose another fight along the way. Then you have to do a fight or two to try to correct your mistake, and you've used up a big chunk of your fight allocation.

It feels like it's punishing experimenting with builds or trying to push your stats to hit the equipment unlocks, which feels bad. Maybe some kind of hints on some 'builds' that are useful?

So far it feels like the only thing that gets me any progress is some kind of even distribution. Which is boring. 

Also, the progress feels glacial so far. I'm only getting a few percentage points on each run. I might be doing it all wrong, but I have no idea because there's no guidance or feedback.

Some guidance on how stats should be allocated is planned! But I do want to encourage and make it easy to experiment without worrying too much about that stuff.

I think the overarching problem here is that the early game has very little leeway in making any mistakes. Progress isn't meant to be slow (in fact, that's the opposite of what I set out to do). But you're right it will be slow unless you play things unreasonably well.

I actually intended for the first boss to be beaten with only three equipment. I see now that most people get too frustrated with this, and grind for more equipment slots (which is not a good experience, especially so early on!)

I am working on fixing these issues so the progression feels a lot more smooth. Thanks for your feedback!