![](https://img.itch.zone/aW1nLzE2ODgwODA1LnBuZw==/original/s4D6Ir.png)
*The game is in full screen, but it doesn't fully adjust as seen above*
Okay. Here's my time now. I like the checkpoint at level 30. Though, I'm not too sure about the checkpoint at level 24. Not that it wasn't appreciated, I was just concerned that enemy that used to traverse the bottom of the level is no longer taken into account. Though, it's not a bad thing.
Also, now I've done it under 1 hour for real this time.
The springs were really beneficially. It's very consistent. Though, the level with the flames isn't nearly as entertaining anymore. I know I was complaining about it beforehand, but now it feels like a cake walk.
I have a massive suggestion. The level design that you had before the patch, make that a challenge mode. Without the checkpoint flags and the confusing flames. And maybe you can add a few more extra mixes to the stuff (if you still want to work on this game further).
Anyways, well done again. It's looking very spiffy.