Hey brim thanks for playing.
There's a lot that could be made with that core mechanic, but I coded myself into a place where it's too complicated for me to add sustainable "meet" to it. I'll try to add what I can to make it worth a bit (I'd be happy with 2-3 hours of entertainment).
For the monsters their main purpose is to give SPIRIT back. The intent as for now was to have them in a place where if you're being stressed by time and dent one by mistake, you now have the decision of "do I finish it or do I watch for another OPP". Monsters might serve another key purpose for the next version (ressource gathering).
I'm trying to constantly keep the player in check of what his few next actions should be despite having so few options to chose from – until he makes the ultimate mistakes of chosing the Death OPP.
The spawns are completely random, and I want to keep it unfair in a sense. There are very few chances for a triple Death spawn twice for example, but I'd rather (as a dev and a player) have to face the unfairness as long as there's a "fairness" in the way back in. Ultimately there will always be a mathematical chance for an awful succession of bad luck, but it's so rare I don't want to change it.
I wish there was more too, but it seems I won't be able to have much more once it's done. Thanks again for the feedback!