Hi! What a nice game! Simple while addictive. I wouldn’t have thought of something like this in a million years, well done!
I would just highlight one thing. The cursor is not locked and I have 2 screens so it was always getting outside the game. In Unity you can do it like this:
Cursor.visible = false; and
- Cursor.lockState = CursorLockMode.Locked; or
- Cursor.lockState = CursorLockMode.Confined;
Other than that, it is a great game, congrats!