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(1 edit)

Hi! What a nice game! Simple while addictive. I wouldn’t have thought of something like this in a million years, well done!

I would just highlight one thing. The cursor is not locked and I have 2 screens so it was always getting outside the game. In Unity you can do it like this:

Cursor.visible = false; and

  • Cursor.lockState = CursorLockMode.Locked; or
  • Cursor.lockState = CursorLockMode.Confined;

Other than that, it is a great game, congrats!

image.png

Thanks for playing and for your suggestions!! I really appreciate it. I did notice the cursor problem but I didn’t know how to fix it. Now I add that code and the cursor works perfectly.

By the way, I noticed in the screenshot you had dug a lot of places to find the fragment. Actually, the closer you are to the fragment, the louder and higher-pitched the beeping sound from the detector becomes.​ So listening to the beeping sound should lead you to the fragment location. Maybe I should make this more clear in the description.

No no, don’t worry. It is pretty clear in the description and also if you play for a minute you also notice it. The thing is that my robot died too quickly so I had to dig at the same time that I ran haha.