I just fixed that bug and uploaded the fixed project in the game's page.
Viewing post in THE NEW VERSION OF A WORLD OF OPPOSITES IS NOW READY comments
Wait. So the whole camera rotating and cube teleporting in the old version weren't intentional? I thought those were supposed to be the "except anything".
This new one feels like a normal platformer. I can't get past the high white thing though. So I stopped playing. Don't know how to jump that high.