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You really took the spirit of the gamejam to the next level! Not only did you objectively improve on hug the bucko by animating all the sprites and the hearts, you made it able to run on c64?! that blows my mind, the level of dedication is insane! Sadly I could not get past 26 buckos, maybe it could be a problem with the emulator i chose? I'd love to give it another try if you can suggest one that will work better! I used Denise.

Thank you very much. 

The problem is on my code but basically they're 2, first is that I'm using a pseudorandom algorithm to generate the positions, so the bucko will always be on the same position every time aka the 26th position.

The second is that the collision check is the hardware collision check from the c64 video chip and it's checking the collision of the sprite with the text too, you can see that everytime it locks, it's because the bucko or heart is above some text.

I'm gonna publish a patch tomorrow to fix it, I just don't know when