Awesome job! The map is really amazing.
But I've some trouble on my game.
I've that on the log file and my game blocked at the begining and when I accelerate the time. Have you an idea?:
2024-07-05 14:23 Warning (script): 'DensityMapModifier:new': Argument 1 has wrong type. Expected: Int. Actual: Nil
2024-07-05 14:23 2024-07-05 14:23 D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903)2024-07-05 14:23 : 2024-07-05 14:23 expectedType == Value::VoidType || expectedType == Value::ClassType
2024-07-05 14:23 LUA call stack:
dataS/scripts/utils/FSDensityMapUtil.lua (43) : DensityMapModifier:new
dataS/scripts/field/FieldManager.lua (483) : new
dataS/scripts/field/FieldManager.lua (964) : getFruitModifier
dataS/scripts/field/FieldManager.lua (401) : setFieldPartitionStatus
dataS/scripts/BaseMission.lua (1277) : update
dataS/scripts/FSBaseMission.lua (1983) : update
dataS/scripts/missions/mission00.lua (577) : update
dataS/scripts/main.lua (1299) : update
2024-07-05 14:23 Error: Running LUA method 'update'.
dataS/scripts/utils/FSDensityMapUtil.lua(44) : attempt to index local 'modifier' (a nil value)