Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Alrighty. After a lot of time with 1.2, I thought I'd offer some feedback. I'm really enjoying the gameplay loop. It's fun, and very pleasing to watch my citizens blimp. Using the badges combined with the right food ingredient to watch a citizen rapidly expand a gut is very satisfying. 

I haven't ran into any major bugs, but I do have some concerns with things that will probably take you some time to work on. So the most jarring thing is the arms. It doesn't take long at all before they become irrelevant and clip into the character. I exclusively use the teardrop shape for this reason. The parallel arm animation lets you see the arms at least briefly, but before long, you can't see them anymore with that shape either.

If there was a torso and shoulder slider, that would probably fix that issue What would be cool is if you could do a mono-butt body type. That rib cage up slim/average with the massive contrast below the rib cage is so wonderful. Seeing it in this game would be pretty incredible. It's already pretty similar to the teardrop, with a torso slider, may knock out a lot of birds with one stone if most of the gain is kept on the lower half, giving the arms and chest plenty of room to grow without clipping.

Finally, speaking of body types, the teardrop doesn't work with marshmallow legs. It always breaks to not quite stick legs, but pretty much two kinda thick stick legs that don't lose or gain wobbs. Finally, the ratio between the butt, legs, and waist doesn't work. After a certain size, it looks like the top of the legs are missing the other part of the model, while the torso is sort of sunk in, while the butt just kinda sits behind them as if the butt slid too far back, and the torso isn't wide and high enough to compensate for the hips. At this point, the butt also just doesn't really look like a butt as there's sharp angles here just like the ones created with the hip disconnect from the model.

I was able to mitigate this to an extent by making the waist as wide as possible and curtailing the hips and butt in character creation, but it's still pretty jarring. It would be nice if there was more gameplay mechanics to go along with becoming warehouse-sized.


 This is just wild ideas off the top of my head, but a gameplay loop in which your character has to try and maintain mobility while inevitably growing massive could be entertaining. Instead of just becoming immobile and the gameplay just feeding them to planet-sized gets old pretty fast. What if they were instead turning into kaiju-like creatures, gaining tails, wings, claws etc and you have to spend the week or month or whatever training up fat kaiju person to get a victory which rewards you with happiness points. 

This would come along with different body types and features and whatnot. Being able to see a character gain muscle mass and/or fat for a strong fat look would be pretty cool. Whatever you decide to do, if anything at all because it's pretty impressive as is, I'm getting at improving the gameplay loop at each stage.