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this was pretty neat! the sound effect for parrying was a nice touch. one thing i noticed was that if you spam parry you can kinda cheese the fight. i think if you were to continue working on it in the future a stamina bar would be awesome. if you had the stamina bar and  added faints to the enemy i think it would really take this game to the next level! well done, i had a lot of fun playing it :)

(+1)

Thanks! In hindsight, I probably should've made the cooldown a lot longer if you missed a parry to prevent cheesing it like that, but I'm glad you still liked it.