"Of course the player doesn't need to be in any danger when fighting the first boss."
What's the point, then? I just think it's suboptimal design to have a boss that has zero ability to defeat you. But if you disagree, hey it's your project!
I think I should have worded my previous reply better, but the point is to give the player false sense of security before hitting them with the real bosses.
Ah I see, that makes sense. I actually enjoy being pounded to the ground in turn-based RPGs, so will try it again after having finished my mandatory queue!