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"Of course the player doesn't need to be in any danger when fighting the first boss."

What's the point, then? I just think it's suboptimal design to have a boss that has zero ability to defeat you. But if you disagree, hey it's your project! 

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I think I should have worded my previous reply better, but the point is to give the player false sense of security before hitting them with the real bosses.  

(+1)

Ah I see, that makes sense. I actually enjoy being pounded to the ground in turn-based RPGs, so will try it again after having finished my mandatory queue!