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(+1)

Hi, I wanted to visit this museum because I was very interested in the subject, but I ironically had a bunch of accessibility issues:

  • No native Linux build. I don't know how Unreal Engine builds work but I'm pretty sure it's possible to build for another OS. I managed to play it through Steam's Proton after a bit of configuration, but this is probably what caused some of the other issues.
  • Keyboard layout somehow locked to physical WASD, it makes it unbearable to use classic FPS controls on any non-QWERTY keyboard (AZERTY in my case), changing my keyboard layout to Engish (US) somehow didn't solve the issue. Again, I don't know how UE works, but I know that this is very easily solvable in Godot by switching "physical" keycode to "virtual" keycode, I can only assume (and hope) that UE has a similar feature. The mouse controls were welcome to be able to explore the museum, but I would have preferred being able to use mouse + keyboard.
  • Very bad performance, this is probably due to not having a native Linux build, but it was way worse than anything I've experienced on many games I played through Proton. On default settings, I had a weird visual glitch that looked like the game was displaying a buffer that wasn't done being rendered to. Playing in Windowed mode with lowest resolution managed to reach 20fps with no visual glitches.
  • Changing from Full-screen to Windowed broke the game, giving me a white window with shading at the edges. Thankfully restarting fixed it, I am glad that the museum saved my settings. This is very likely to be caused by playing through Proton because I've experienced many other resizing issues on other games, but getting a white screen with no UI is a first.

Thanks a lot for collecting all these designs and data and recreating them for this museum, it was really informative.

If you are open to the idea, I'd like work on a French translation to reach more people, because I'd like to share it with people I know, but I know that a lot of (older) French people don't understand English.

Also the website version is utterly broken on Firefox, with images overlapping the text everywhere.


(+1)

Hello,

Apologies you had so many issues, and I appreciate your perseverance and interest. The goal of the website was to offer a more inclusive option, as I knew the visual target of the game would alienate some, so I'm disappointed you had trouble with that as well. I actually built most of the site using Firefox, so not sure what's going on there, I will look into it. If there was ever going to be additional language support it'd be for the website, as it's easier to update and more accessible in general. No plans for that or a linux port now though.

Thanks again.