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(1 edit) (+1)

tysm!!!! every guide on 3D pixel art overlooked the jittering. It always looked so bad. You could literally package this and sell it on the marketplace.

Do you know if this has much performance cost? And like, if its possible to "subtract" objects from the effect, say something already has a pixel art texture and it doesn't need this (not entirely sure how post-processing masking works, and it probably wouldn't work on transparent objects anyways.

Hi!

Thanks for the comment! Due to the pixelisation of the rendering it improves the framerate (depending on the resolution you want ).

The pixel art effect is not working via post process so I'm not sure how to subtract an object but maybe via the render target flair?

But in any case if the object is already in pixel art you should pixelate it again in order to keep the visual coherence (2 different types of pixel art on the same screen would probably look weird)