tysm!!!! every guide on 3D pixel art overlooked the jittering. It always looked so bad. You could literally package this and sell it on the marketplace.
Do you know if this has much performance cost? And like, if its possible to "subtract" objects from the effect, say something already has a pixel art texture and it doesn't need this (not entirely sure how post-processing masking works, and it probably wouldn't work on transparent objects anyways.