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(2 edits) (+2)

- Day 8 -

Nothing

- Day 9 -

Got a ton of behind the scenes stuff done to handle the mechanics and puzzles for the game which mostly involved rewriting the way player/object interactions were handled. Decided on the "puzzles" that I want the game to have. I say "puzzles" because they're really just take object A and use on object B type things. Got pickup and drop commands working (shown below) as well as a nice system for automating scene transitions, so really the next big thing to do is to code the rest of the object interactions and some cutscenes.

Hoping to have a version 1.0 up in a couple days for public testing and then refine that until the deadline.


-Update-

It's definitely possible I messed up somewhere