Just finished a few fights against Father Fernando. It’s a fun fight, that really increases the value of the game. But it’s also very difficult to figure out, and it brings out one big flaws in the controls: After the player get knocked down then recovers, there is no invulnerability frames, so it’s possible to get stun-locked to death.
Things that are more specific to this boss in particular:
- Just like muscle-guys, his bayonet thrust has a very long wind-up, but he stays still for the whole duration of the wind-up, so the timing is difficult to intuite.
- The attack where he jumps and shoots down is practically impossible to avoid. No time to run away, and the dodge action doesn’t last long enough. It’s possible to extend the dodge duration with a counter-attack, but often it’s still not long enough to avoid the last hit; doing it this way also feels like an exploit or a bug.