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Interesting take on tower defense. Feels like I was a little arbitrarily restricted in movement, wasnt obvious to me why i could only ride in the areas i could. Also, there was no way to visualise towers' range, making strategy hard. The towers didn't seem to have great target priority, and it looked like they picked what was closest to them, rather than what was furthest in line like most tower defenses. This wouldn't be too much of a problem on its own, but combined with the tiny monkeys which easily sped past the towers made it a bit too difficult. The bullets themselves missed fairly frequently, which doesnt feel great when the towers are the only line of defense - I would get me not being competent and leaving spots unprotected, but the towers should be able to hit enemies without fail. The art was great, but didn't mesh well with the background and having 0 UI art, even just reusing the tower sprites made it feel pretty bland. Finally, only half of the buttons in the menu worked. I still had a good time playing though, and think this could be amazing with a bit more time and polish put into it.