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(+1)

Overall a decent entry for Metroidvania month jam. Nice use of mechanics for power ups. Pleasant graphics and audio.

Only major gripe is the background and foreground are hard to tell apart, I kept walking into walls which I could barely see. The damaging goop also barely stood out and kept hurting me before I realised what I was walking into.

I will admit I am on a laptop with a low brightness screen, but the foregrounds and background elements could do with a little more contrast to better tell them apart. And the damaging goop really needs to stand out, maybe a brighter purple/pink, something that screams 'danger'.

Otherwise the background environments are nicely put together, relatively simple but good enough for a jam game, and is certainly an improvement from Meteora your previous submission. It could do with more landmarks and unique environmental details to make key rooms pop, but I respect what was done in a month.

As for level layout it feels fairly fluid, most of the upgrades and room pathing seemed to flow leading you along a natural path. And even when that path broke it wasn't hard to find a way to the next powerup thanks to how everything seems to connect in multiple ways. Overall I never felt lost which is certainly a sign of good level design. A few rooms were on the tricky side in regards to platforming but the rest was smooth.

Hello,

It is nice to read you again. Thank you for your time and feedback whiwh we will atke into serious consideration as always.

Kindly I have a couple of questions for you. What sequence did you do? The usual sequence is: Fertilize and Vine Crook in any order, then Pollinate, then Tether, then Climb, then Sprout.

I included two sequence breaks. One allows you to skip Pollinate and acquire Tether directly. The other allows you to skip Climb and directly get Sprout. Did you find any of those sequence breaks?

Also, what did you find the small wodden boxes puzzle moments to be like? Did they break the flow? Where they too easy of cumbersome? Do you have any opinions on the last puzzle in the last room placing the boxes to float?

Thank you.

Take care,

Cheers

Yep, that seems like the order I found the upgrades. I went down, then to the left, up and round to the right, down then back up for the last upgrade.

Moving the boxes was alright, though a little clunk at times due to needing enough space to pull the 'rope' but in most cases they weren't much of an issue. Overall I felt the cases where you needed to drag the boxes to use as platforms felt more interesting than when you only have to pull them out of the way. 

As for skips I noticed a room with 3 boxes up on the left ledges, it seems like if you could stack all 3 then drag them to the ledge you could get up without wall climb. Tried a few times but couldn't find a way to drag the top most crate off and have it land on the other 2 crates.